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R&D Management Services |
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Note
on Contemporary Creative Challenges ……….Curt
Deckert CMC
PhD…..
November
2009 Some
of the following article is based on a
presentation by Giancarlo A. Mori given to the SoCal Breakfast group of
the SoCal
Institute of Management Consultants – Nov. 6th, 2009. The
original presentation
had a lot to do with the creativity required for complex computer game
innovation, but further observations of this material have more general
application to product innovation. In that sense this article is meant
to be a review
and follow up to that presentation and continues with some output from
the new IMC
Technology SIG. In
addition to music, games, the arts in general; creativity
is becoming increasingly important in the development of new products.
The Wikipedia
definition of Creativity
is: A
mental and social process involving the generation of new ideas or
concepts, or
new associations of the creative mind between existing ideas or
concepts--
Creativity is fueled by the process of either conscious or unconscious
insight.
An alternative conception of creativeness is that it is simply the act
of
making something new. Interactive
Entertainment as gaming was the focus of the original presentation, but
there
are some business applications of the technology that could result in
new
products such as simulators, teaching workstations, and treatments for
mental
disorders and similar applications or problems. Gaming as a form of
interactive
entertainment is following a similar path to film and TV and has the
ability to
be a strong driver of future technical developments. The market driven
gaming
business is still strong, but it requires continuous and increasing
creativity.
Presently the gaming industry employs over 24,000 people in 31 states
with a
total compensation of over $2B. Then direct and indirect related
employment is
approaching 100K people. This also includes many high-tech hardware
developers.
Growth is much more rapid (4X) than the total economy thereby
illustrating the
potential for the highly creative entertainment brought about with
innovative
hardware and software. Typically
the game development projects are quite
large (average $15M) and teams can be over 100multidisciplinary people.
A mix
of new computer technology and creative software produce real-time
results that
is interactive and realistic. This field is becoming very competitive
with
lower margins, shorter development cycles, and many creative challenges. Here
the challenges are more for creative and
artistic ideas to make more people more active by using games and
related
programs. Our society is creating new anthropology and social systems
via games
and social networking that will require new skills and creativity.
Creative
talent will go to the best international opportunity. The US is no
longer close
to the top employer with the highest percentage of creative talent.
Other
countries are spending a higher proportion of their GNP on R&D and
are taking
US talent. This affects all of the US product development. There is
increased
awareness of the need for extremely creative people. We must be
offering
adequate training to those with apparent creative talent and by
rewarding the
most creative. One needs to start with great talented leaders and
people who
can work together and bridge to markets. Great groups have to know the
potential market, know the enemy, be focused and optimistic, and have
adequate
resources. Motivation can be internal satisfaction or tangible rewards,
but
there has to be a willingness to take risks to develop disruptive
technologies.
This is especially true in competitive R&D. As
an example, doing competitive R&D for
product development, considerable creativity is required in order to
obtain
patents that exclude others from producing competitive products that
could take
away market share. With over 7million patents issued, the US has seen
considerable creativity, but not all creative patents result in
profitable
products. Innovation is quickly becoming
an international activity with significant international competition
from very
creative people. Now, with significant
international competition, the competition for creative people and
ideas is
becoming more intense. Considerable resources are available by social
networking, but one should not be limited to those readily available on
the
web. Other sources of personal networking involving personal contact
are also helpful. Orange
County is becoming an emerging focal point for new startups, but the
major
sources of funding and startups are still in the Silicon Valley. A sample listing of potential networking
resources from previous discussions of the Technology SIG of the Orange
County
Chapter of the Institute of Management Consultants provide potential
resources
for future creative challenges. OCTANe—Startups
thru mature companies, strong medical, some green, UCI connections,
VCs, VC
fund, resources for business, Angels, service providers, about 40
programs per
year—good networking and resources PDMA—Broad
product development orientation, OC, SD, and LA
groups—approximately 12
meetings per year per location—potential for good networking AeA--Higher
level electronic orientated companies,
C level people attend, expensive) to join, could
be good networking for specialized targets. Tech
Coast Angels—High end investment group with
lots of contacts with startup companies, they sponsor and network with
other
groups such as OCTANe and the Harvard Alumni group which has an
excellent
conference each year with good networking possibilities and exposure to
new
startups. Maverick
Angels—SoCal investment group with lower requirements some early
stage and
startup companies—networking opportunities—two meetings w/o
membership Southern
Cal
Bio—Higher level life science and medical device group meeting in
OC and LA
involving more mature companies—specialized group, higher priced
membership
($500) Caltech/MIT
Enterprise
Forums—Monthly meetings at Cal Tech on Saturdays involving
startups, research,
good presentations—good attendance and networking possibilities--
MIT group
meets in SD—both have good value Technology
Council of Southern California--
A broad forum for the region's
technology leaders,
providing events, connections, information and resources to help
technology
companies succeed—membership is smaller than OCTANe, but there
are many
meetings in SoCal. IEEE—Electronic
Technology with good computer
subsection, local meetings in SoCal and International
conferences—technical
networking opportunities ASME—Technical
mechanical engineering, wide variety of local, national, and
international
programs---some joint programs with UCI—may be good for very
specialized
targets This
listing is only a sampling from our Technology SIG. In
addition to networking with these and
related organizations, creative people can also be found at all the
major
universities in this area.
Technology is being developed so rapidly that it
is now necessary to take full advantage of available resources to meet
rapidly
changing markets. We need to focus on our clients’ goals,
visions, and
potential markets to help them develop a creative means of developing
competitive products and services. Open
Innovation, Edison Innovation, Innovation Style Preference Indicator, simulation-driven
product development, social product development, virtual think tanks, and
other methodologies can be
helpful. In addition there are a number of on-line technology
development
groups which can be very helpful. Even forming national teams of
diversified
organizations to creatively solve our biggest challenges could aid in
the
creation of new opportunities and business. Our future creative
marketing will also
need to adapt to new media and cultural expectations. |